The Trachtenberg speed method
Multiplying by 11 and 12 in your head using Trachtenberg's rules — and the place-value argument that shows exactly why the rules work.
TODO — replace with Arosh’s own write-up. The Maths below is correct; the words are a starting point.
Jakow Trachtenberg worked out a system of mental arithmetic while imprisoned in a Nazi concentration camp, with no paper and nothing else to do. The system replaces the times tables with a short list of rules, one per multiplier, each of which you apply digit by digit — so you never hold more than one small sum in your head at a time.
Two of the rules are worth learning even if you ignore the rest.
Multiplying by 11: add the neighbour
Write the number with a zero at each end. Then each digit of the answer is that digit plus the digit on its right.
Take . Writing it out as and working from the right:
| Digit | Neighbour on its right | Answer digit |
|---|---|---|
| 4 | 0 | 4 |
| 5 | 4 | 9 |
| 2 | 5 | 7 |
| 3 | 2 | 5 |
| 0 | 3 | 3 |
Reading the answer digits back: .
If a column comes to 10 or more, write the units digit and carry the 1 into the next column, exactly as in ordinary addition.
Multiplying by 12: double, then add the neighbour
Same idea, one extra step: each answer digit is twice the digit, plus the digit on its right.
For , working from the right:
- → write 4, carry 1
- → write 0, carry 1
Giving .
Why the rules work
This is the part worth understanding, because once you see it you can derive the rule for any small multiplier yourself rather than memorising a list.
Write the number in terms of its digits:
where is the digit in the column, and for any column past the end of the number.
Now split the multiplier. Since ,
Look at what lands in column of the answer. The term contributes , its own digit. The term is the whole number shifted one place left, so what it contributes to column is — the digit that was one place to the right. Adding them:
That is exactly “add the neighbour”. The zeros at the ends are just a reminder that and that the leading digit still has a column of its own to spill into.
The rule for 12 falls out the same way, since :
“Double the digit and add the neighbour.”
Making your own rules
The same argument gives a rule for any multiplier you can write as a small combination of powers of ten. For the rule is triple the digit and add the neighbour; for it is subtract the digit from its neighbour, with borrowing.
Trachtenberg’s full system has cleverer rules for the harder multipliers — 6, 7 and 8 involve halving as well — but they are all the same trick underneath: break the multiplier into pieces that only ever move digits between neighbouring columns, so no step needs more than single-digit arithmetic.
- arithmetic
- mental Maths
- place value